Imperial Armour is a series of books written by Forge World the company to promote their Warhammer 40, models. They include full-color drawings, technical data, rules in some cases full army lists, recently given an official stamp of approval , and, in most cases, a narrative focusing on a campaign which features the models included. However, each book features a non-imperial army foremost read: on the cover , and releases specialized units, army lists, and Apocalypse love for the specific non-imperial faction being featured. Tau got most of their Apocalypse units from their release, and the Ork list has a whole bloody tactica. More often than not, the xenos even win!
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Essentially Jurassic Park in 40k, it tells the story of an Imperial outpost on Beta Anphelion IV who captures some live Tyranids for analysis in the hope of finding a weakness they can exploit, keeping them in large cages with electrified fences. I edited the scenario a little to account for the new edition, and added in a couple of stratagems to go with it you can see the complete scenario rules I wrote here.
Engines screaming through the early morning silence, two matt-grey Thunderhawk gunships swept in low over the Anphelion base. Below them the area was silent, cargo haulers and transports left unattended. Cutting the thrusters, the aircraft pulled in low over a clearing. Resplendent in their bulky armour, two squads of Red Scorpions Terminators swung their weapons around, scanning the abandoned area. Slowly, the Red Scorpions fanned out, moving towards the silent Anphelion base. In response, I moved one of my larger Genestealer squads into the base, while the other two moved around the sides to flank the building.
Genestealers, at least twenty of them. A moment later, a wave of chitin and claw swept down the corridor to Culln and Darak squad. The astartes opened fire immediately, their storm bolters filling the narrow corridor with a fusilade of letahl firepower. But the aliens were fast and agile, leaping and crawling along the walls and ceiling towards the Terminators.
Drawing his power sword and thumbing the activation trigger, Culln stepped forward to engage the xenos. All hell broke loose in turn 2 as the Genestealers swept down the corridors and into the terminators. The lights flickered and dimmed as I used the Lights Out strategem, but the Red Scorpions fire proved accurate and cut a toll through the surviving Genestealers.
In my turn I threw the remaining Genestealers and Broodlord into the Terminators and Tactical Squad, managing to finally wipe out the remaining Terminators — albeit at a heavy cost in casualties. Converge on the central junction, defensive stance and suppressive fire! Boltguns chattering and accompanied by the sporadic roar of a Flamer, the surviving Primaris and Tactical Marines fell back in the Anphelion Base. The Tyranids were more cautious now, the corridors strewn with slain Genestealers and the hulking forms of two Broodlords.
Auspex scans showed scant few of the xenos left, but the Red Scorpions were veterans and knew better than to underestimate the Tyranids. As we reached the end of the game, both forces had been whittled down to a mere handful of models left.
Both forces continued to trade blows until, at the end of turn 5, one lone Primaris sergeant remained against one lone Genestealer. A hard-fought and bloody game! Next up, the Imperial Guard seconded to Lok must try to restart the generators to bring the electic fences back online, ensuring that the Tyranids are contained while Inquisitor Lok tries to uncover what has happened on Beta Anphelion IV….
I played the mission one with my two sons 12 and 10 as marine commanders and me as the hivemind. One son stabbed the other one in the back and ran off with the objective, leaving his brothers squads to die — which meant of course the stealers caught him and ate him in turn. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account.
You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Next up, the Imperial Guard seconded to Lok must try to restart the generators to bring the electic fences back online, ensuring that the Tyranids are contained while Inquisitor Lok tries to uncover what has happened on Beta Anphelion IV… Take care, -Ben. Share this: Twitter Facebook Tumblr. Like this: Like Loading Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:.
M41 during the events of the Anphelion Project. Solomon Lok , veteran of the Hrud infestation on Chincare , was the Ordo Xenos Inquisitor Lord charged by his brethren with investigating the sudden loss of contact with an Imperial Adeptus Mechanicus biological research facility on Beta Anphelion IV in The Imperial task force soon learned the horrible truth; the Adeptus Mechanicus Tech-priests on Beta Anphelion IV had been conducting biological research upon captured sub-species of Tyranids. Their containment of the savage xenos had ultimately failed and the Tyranids had escaped into the wild, rapidly increased their numbers and then wiped out the small population of the Imperial research station on the world. Solomon Lok's task force now faced a similar overwhelming population of Tyranids. After a fierce battle on Beta Anphelion IV, the Red Scorpions were ordered to withdraw from the hopeless situation, but they were to evacuate only themselves, and none of the other Imperial personnel, who could fit aboard the Red Scorpions transports. The transport requisitioned for the mission refused all of Lok's requests, stranding Lok and the small force of survivors on the moon as the Tyranids closed in.
The Anphelion Project – Mission 1: Search And Destroy