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The machine learned model takes into account factors including: the age of a review, helpfulness votes by customers and whether the reviews are from verified purchases. Review this product Share your thoughts with other customers. Write a customer review. Most helpful customer reviews on Amazon. Whether you're a storyteller or player, this book has information on creating fetish weapons, tools, and even traps to use in your Werewolf game.
Want the history of fetishes in the Garou Nation? This book deals with everything from the First Klaive to the ancient tools of the Croatan, to the techno fetishes of the modern nights. If you're just looking for a list of new weapons against the Wyrm and their powers, Hammer and Klaive has a score of samples to use.
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Hammer & Klaive
A character may learn how to create a fetish of type he is not, but doing so requires VST approval and may entail more effort to convince the spirit entering the fetish that he is worthy or able. Many fetishes duplicate effects already in play or may have identical effects with different stats. This is an example of great minds thinking alike but having differing tools to create what they are attempting. Eye of the Night- Level 2 Gnosis 5 At night the test to avoid being stunned for 1 round is a static mental test vs 7 traits.
Hammer and Klaive
A silver knife twists in mid-blow, striking unerringly at a foe's heart as if it were alive. A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, a werewolf becomes unstoppable. Hammer and Klaive is the ultimate guide to fetishes - the magical weapons and tools of Werewolf: The Apocalypse , each one empowered by a spirit and granted the supernatural power to do the impossible.